Obby Draw to Escape

Obby Draw to Escape

Have a blast in Obby illustrating your way to victory! Play the fun and relaxing casual game Draw to Escape and see if you can overcome the levels' issues using just your creativity.

You may earn money as you go through the levels, and you can earn even more coins when you reach the end of each level for every star you find. Things may vanish or explode and kill you, so be sure to check every level thoroughly.

Explore the Gameplay of Obby Draw to Escape

Instructions:

Draw with your pencil the platforms on which you can walk and avoid the dangerous obstacles in the levels. Collect coins so you can buy new skins for your character.

Controls:
Use the mouse to draw
A Move left
D Move right
Spacebar to make a small jump
Use the game buttons to erase what you have drawn.

What is the name of the game's development team?

The creator credited with making this game is kiz10.com.

Does the game use a specific game development library like Cocos or Construct 3?

The mechanics of this game were built using Construct 3 tools or libraries.

What is the classification of this game in terms of genre?

This game is considered to be Adventure, Agility.

Is this game fully functional on mobile operating systems?

Players can enjoy Obby Draw to Escape on mobile devices such as iPhones and Android phones.

Is the game safe and appropriate for minors?

Yes, Obby Draw to Escape is suitable for younger children.

What is the age suitability for this game?

The intended age range for this game is Teens, Young Adults, Adults.

Is there any graphic depiction of blood in the game?

No, the gameplay of Obby Draw to Escape does not contain any violent bloodshed.

Which tags are related to this game?

The tags that best describe the game are: drawing, escape, run.

Which gender group is this game best suited for?

The game is primarily intended for Male in terms of gender.

Does the game include any kind of brutality or violence?

Yes, Obby Draw to Escape can be described as having cruel elements.
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