Asteroid Shield: Tile-Matching Space Defense

Asteroid Shield: Tile-Matching Space Defense

Asteroid Defens is a clever puzzle game that combines match-3 mechanics with the addictive gameplay of defending a spaceship. Don't let the asteroids get to your spaceship by building your defenses with tactical tile-matching solutions.

Gameplay Instructions for Asteroid Shield: Tile-Matching Space Defense

Create your own defense
Combine 3 items from the same resource to upgrade them into weapons or defenses. If there are 3 similar weapons or walls nearby, you can combine them to create more powerful blocks.

You have a limited amount of swaps before the asteroids appear, so use them wisely. Position your defenses to withstand the attack! On the 10th and 20th day, the main asteroid appears. After the main asteroid is destroyed, it will break up into many smaller asteroids.

What is the name of the studio that developed this game?

The developer company that worked on this game is GamesdMurdock.

Which framework supports the graphics and interactivity in this game?

The gameplay experience is supported by the WebGL platform/engine.

What are the main descriptors used for this game?

Keywords representing the game’s content include defence, spaceship.

Is the game compatible with mobile operating systems?

Yes, Asteroid Shield: Tile-Matching Space Defense is designed to work well on mobile phones.

Does the game include blood scenes?

No, there is no visual representation of blood in Asteroid Shield: Tile-Matching Space Defense.

Are there any violent or cruel actions in the game?

No, there are no elements of abuse or mistreatment in Asteroid Shield: Tile-Matching Space Defense.

How would this game be classified in terms of game types?

You can find this game in the Casual, Match-3 category.

Is the game designed for young players?

Yes, Asteroid Shield: Tile-Matching Space Defense would be appropriate for children to engage with.

Is this game targeted at any particular gender?

The game is best suited for Male & Female.
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